{
  "checkedAt": "2026-10-27T08:37:11.288075+00:00",
  "codeVersion": "6e60a8d03def7c14",
  "publicVersion": "6e60a8d03def7c14",
  "profileId": "atlants2-827be8b3f7aab140",
  "schemaVersion": 14,
  "models": {
    "cities": "city-economy-v9",
    "war": "war-mood-v1"
  },
  "nativeTablesChanged": 0,
  "nativeTableCount": 15,
  "nativeGovernmentModes": [
    {
      "id": 0,
      "mode": 0
    },
    {
      "id": 1,
      "mode": 0
    },
    {
      "id": 2,
      "mode": 1
    },
    {
      "id": 3,
      "mode": 2
    },
    {
      "id": 4,
      "mode": 1
    },
    {
      "id": 5,
      "mode": 2
    },
    {
      "id": 6,
      "mode": 0
    },
    {
      "id": 7,
      "mode": 0
    },
    {
      "id": 8,
      "mode": 2
    },
    {
      "id": 9,
      "mode": 2
    },
    {
      "id": 10,
      "mode": 0
    },
    {
      "id": 11,
      "mode": 0
    },
    {
      "id": 12,
      "mode": 2
    },
    {
      "id": 13,
      "mode": 0
    }
  ],
  "newWarMoodTests": 23,
  "newPeaceTests": 17,
  "totalKernelTests": 278,
  "javascriptMediaTests": 7,
  "pythonTests": 24,
  "totalAutomaticTests": 309,
  "ownTestsPassed": true,
  "domScenarioPassed": true,
  "publicBrowserReports": [
    "browser-verification.json",
    "browser-party-verification.json",
    "browser-government-verification.json",
    "browser-specialists-verification.json",
    "browser-city-management-verification.json",
    "browser-media-verification.json",
    "browser-golden-age-verification.json",
    "browser-population-verification.json",
    "browser-culture-verification.json",
    "browser-conversion-verification.json",
    "browser-war-peace-verification.json"
  ],
  "publicBrowserReportsPassed": true,
  "publishedCodeAndDataFilesMatched": 31,
  "oldAssetURLsPreserved": 32,
  "headlessCompleteGame": {
    "commands": 267,
    "turns": 44,
    "winnerId": "p1",
    "saveLoadBetweenEveryCommand": true,
    "finalStateIdentical": true
  },
  "browserCompleteGame": {
    "humanCommands": 138,
    "turns": 44,
    "winnerId": "p1",
    "everyHumanCommandMatchesKernel": true,
    "completedExportImportExact": true,
    "completedReloadExact": true
  },
  "warPeaceBrowser": {
    "outgoingPeace": {
      "source": "Prepared one Roman national in Moscow; ordinary peace proposal, AI response and treaty-break buttons",
      "peaceWithoutTurnOrMoves": true,
      "randomStateUnchanged": true,
      "homelandAngerRemoved": true,
      "nationalityPreserved": true,
      "twentyTurnTreaty": true,
      "breachVisible": true,
      "exportReloadExact": true
    },
    "incomingPeace": {
      "source": "Prepared normal AI turn with a peace offer to the already-played human side",
      "pendingSaveReloadExact": true,
      "escapeCannotSkip": true,
      "scienceCannotBypass": true,
      "refusalResumesAIExact": true,
      "acceptanceResumesAIExact": true,
      "naturalNextTurnExact": true,
      "exportReloadExact": true
    },
    "forcedRevolution": {
      "source": "Prepared native strong-weariness government, 90 saved points, an invading unit and exhausted AI units; natural next turn through UI",
      "territoryIncrementExact": true,
      "strongModeRevolutionExact": true,
      "anarchyVisible": true,
      "reloadExact": true
    }
  },
  "peaceRecoveryControlCase": {
    "start": 121,
    "turns": 43,
    "end": 0,
    "entirePublishedSequenceMatched": true
  },
  "turnsAdvanceOnlyAtNaturalEnd": true,
  "diplomacyDoesNotSpendMovesOrDraws": true,
  "publishedV13Fixture": "tests/fixtures/published-v13-road.json",
  "publishedV13FixtureSHA256": "98657d0fae5fb1e03d23f8809ec777810145ed31e6b785cc2921138c4cf0751b",
  "legacyWarMemoriesRecovered": false,
  "legacyZeroMemoriesExplicitlyInferred": true,
  "populationQuellingChecksRealSuppressionEvent": true,
  "originalBehaviorVerified": false,
  "sources": [
    "https://civfanatics.com/civ3/strategy/game-mechanics/how-does-war-weariness-work/",
    "https://forums.civfanatics.com/threads/how-does-war-weariness-work.61628/page-3",
    "https://forums.civfanatics.com/threads/frequently-asked-questions.52360/page-3"
  ],
  "notImplemented": [
    "Windows-original control cases of war points, mood ordering, start-of-turn scheduling and revolution",
    "Reported historical human/AI weariness mirror and overflow bugs",
    "Exact negative peaceful recovery and original peace willingness",
    "Full trade, attitude and reputation penalties",
    "Drafting and individual job nationalities",
    "Remaining original worker, world-generator, editor, naval/air and victory systems"
  ]
}
