{
  "source": "Conquests/Text/civilopedia.txt",
  "sha256": "7e640fcc9914a7e32c4efaf2e1526a5b316c079cbb0a1f40d62137dd482fcd7b",
  "encoding": "windows-1251",
  "sections": {
    "TFRM_Mine": "#TFRM_Mine\r\n^\r\r\n^Once your civilization has discovered $LINK<Строительство=TECH_Construction> you may begin to build [worker camps] or [mines] to further extract the resources from the land.\r\n^\r\n^A worker camp or mine increases the $LINK<shield production=GCON_Shields> of certain tiles.\r\n^\r\n^\t{Mining \tTerrain}\r\n^\t{ Bonus\t Types}\r\n^\t\t3\t\t\t\t$LINK<Горы=TERR_Mountains>\r\n^\t\t2\t\t\t\t$LINK<Холмы=TERR_Hills> \r\n^\t\t1\t\t\t\t$LINK<Равнина=TERR_Plains>, $LINK<Тундра=TERR_Tundra>, $LINK<Пустыня=TERR_Desert>, $LINK<Пойма=TERR_Flood_Plain>, $LINK<Лес=TERR_Forest> and $LINK<Джунгли=TERR_Jungle>\r\n^\r\n^Other terrain (including $LINK<Луга=TERR_Grassland>) {cannot} be mined.\r\n^\r\r\n^$LINK<Workers=GCON_Worker_Types> are ordered to dig mines by pressing {M}, or the \"Build Mine\" button.\r\n\r",
    "TFRM_Irrigation": "#TFRM_Irrigation\r\n^\r\n^Once your civilization have discovered $LINK<Севооборот=TECH_Crop_Rotation> they may begin to cultivate the land more efficiently.\r\n^\r\n^Cultivation or farming increases $LINK<food production=GCON_Food>. Only tiles adjacent to fresh water ($LINK<river=TERR_River> or $LINK<lake=TERR_Fresh_Water_Lake>) or to another cultivated tile may be turned into farmland. After the discovery of $LINK<Паровой двигатель=TECH_Steam_Engine>, you can cultivate a tile without proximity to fresh water.\r\r\n^\r\n^$LINK<Луга=TERR_Grassland>, $LINK<Равнина=TERR_Plains>, $LINK<Холмы=TERR_Hills>, $LINK<Пустыня=TERR_Desert>, and $LINK<Пойма=TERR_Flood_Plain> can all be cultivated and will get a bonus of one extra food.\r\n^\r\n^$LINK<Workers=GCON_Worker_Types> are ordered to irrigate by pressing {I} or the \"Irrigate\" button.\r\n\r",
    "TFRM_Clear_Forest": "#TFRM_Clear_Forest\r\n^\r\n^After the discovery of $LINK<Династии=TECH_Dynasticism>, workers  can [clear] the $LINK<Лес=TERR_Forest> from a tile and contribute [20] $LINK<shields=GCON_Shields> to a nearby controlled city. The resulting terrain will be either $LINK<Луга=TERR_Grassland>,\r\n$LINK<Равнина=TERR_Plains>, or $LINK<Тундра=TERR_Tundra>, depending upon the base terrain beneath the forest.\r\n^\r\n^A $LINK<Worker=GCON_Worker_Types> is ordered to clear forests by pressing {Shift-C} or the \"Clear Forest\" button in a forest tile.\r\n\r",
    "TFRM_Clear_Jungle": "#TFRM_Clear_Jungle\r\n^\r\n^Clear Wetlands.\r\n^\r\n^A worker can [clear] the $LINK<Джунгли=TERR_Jungle> or $LINK<Болото=TERR_Marsh> from a tile after the discovery of $LINK<Взрывчатка=TECH_High_Explosives>, creating $LINK<Луга=TERR_Grassland>.\r\n^\r\n^ NO shields are gained from this action, although the detrimental effects of the jungle or Marsh are of course removed.\r\n^\r\n^A $LINK<Worker=GCON_Worker_Types> is ordered to clear jungle [or marsh]  by pressing {Shift-C} or the \"Clear Wetland\" button.\r\n\r",
    "TFRM_Plant_Forest": "#TFRM_Plant_Forest\r\n^\r\n^After the discovery of $LINK<Городское планирование=TECH_City_Planning>, workers can [plant forests] in any $LINK<Луга=TERR_Grassland>, $LINK<Равнина=TERR_Plains> or $LINK<Тундра=TERR_Tundra> tile. This transforms the tile into a normal $LINK<Лес=TERR_Forest> tile.\r\n^\r\n^A $LINK<Worker=GCON_Worker_Types> is ordered to plant forests by pressing {N} or the \"Plant Forest\" button.\r\n\r"
  },
  "profileId": "atlants2-827be8b3f7aab140",
  "contradictions": [
    "Civilopedia irrigates anywhere after Steam Engine, actual TECH flag is115 Electricity",
    "Atlants explicitly allows mining bonus1 in forest/jungle; generic descriptions clear forest automatically"
  ],
  "runtimeObserved": false
}
