{
  "model": "atlants-government-v1",
  "governmentRecords": 14,
  "ordinaryGovernments": 13,
  "durationOriginalBehaviorVerified": false,
  "governments": [
    {
      "governmentId": 0,
      "name": "Анархия",
      "requiredTechnologyId": -1,
      "transition": true,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": false,
      "transitionImplemented": true,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 1,
      "name": "Монархия",
      "requiredTechnologyId": 30,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 2,
      "name": "Республика",
      "requiredTechnologyId": 44,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 3,
      "name": "Демократия",
      "requiredTechnologyId": 28,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 4,
      "name": "Феодализм",
      "requiredTechnologyId": 53,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 5,
      "name": "Теократия",
      "requiredTechnologyId": 54,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 6,
      "name": "Коммунизм",
      "requiredTechnologyId": 113,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 7,
      "name": "Фашизм",
      "requiredTechnologyId": 118,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 8,
      "name": "Фед. Республика",
      "requiredTechnologyId": 76,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 9,
      "name": "Социализм",
      "requiredTechnologyId": 165,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 10,
      "name": "Община",
      "requiredTechnologyId": -1,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 11,
      "name": "Абсолютизм",
      "requiredTechnologyId": 65,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 12,
      "name": "Конст. Монархия",
      "requiredTechnologyId": 72,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    },
    {
      "governmentId": 13,
      "name": "Фундаментализм",
      "requiredTechnologyId": 54,
      "transition": false,
      "extracted": true,
      "interpreted": true,
      "requirementsImplemented": true,
      "adoptionImplemented": true,
      "transitionImplemented": false,
      "implementedFields": [
        "default",
        "free_units",
        "free_units_city",
        "free_units_metropolis",
        "free_units_town",
        "hurrying",
        "military_police",
        "requires_maintenance",
        "science_cap",
        "tile_penalty",
        "trade_bonus",
        "unit_cost",
        "worker_rate",
        "required_tech",
        "transition",
        "force_resettle",
        "assimilation",
        "xenophobic",
        "draft_limit"
      ],
      "partialFields": {
        "GOVT.corruption": "Provisional distance/rank calculation; transition government loses all ordinary commerce and shields including capital. Exact nontransition modes and original city/rank/rounding remain unverified.",
        "GOVT.hurrying": "0 disabled, 1 population, 2 gold. Shared execution/UI/AI tested; native government transitions now enable changes in ordinary play.",
        "GOVT.force_resettle": "1/2/3 population loss on adoption and kept conquest by native size thresholds; at least one resident. Capture ordering and original resistance interaction await Windows verification.",
        "GOVT.government_relations": "All 196 native triples retained. resistance_modifier executes in per-nationality capture and continued resistance. can_bribe_raw can contain nonboolean values; bribery fields are not executed.",
        "GOVT.assimilation": "Independent per-foreign-nonresisting-citizen rolls at native percentage, after resistance suppression in this explicit batch model. Original scheduling, culture influence and resistant eligibility unverified.",
        "GOVT.xenophobic": "Current model pauses new city culture unless owner nationality has a strict majority. Exact half boundary awaits Windows observation; existing culture is retained."
      },
      "unsupportedFields": [
        "war_weariness",
        "immune_to",
        "diplomats",
        "spies",
        "toggle_1",
        "toggle_2",
        "toggle_3"
      ],
      "originalBehaviorVerified": false,
      "requirementsEngineTested": true,
      "populationModel": "atlants-population-v1",
      "assimilationImplemented": true,
      "xenophobicCultureGateImplemented": true,
      "conscriptionImplemented": true
    }
  ],
  "behaviorScope": "Engine tests of shared selected parameters, not complete behavior of each government",
  "adoptionFixtureGovernmentIds": [
    1,
    6,
    10
  ],
  "conscriptionVerification": "drafting-verification.json"
}
