[
  {
    "path": "civ3mod.bic.txt",
    "line": 632,
    "encoding": "utf-8",
    "text": "00010880:0017 <Atlanta________________>"
  },
  {
    "path": "Conquests/readme.txt",
    "line": 2,
    "encoding": "cp1251",
    "text": "SID MEIER'S CIVILIZATION III: Path of Atlants 2 README"
  },
  {
    "path": "Conquests/readme.txt",
    "line": 10,
    "encoding": "cp1251",
    "text": "CIVILIZATION III: Path of Atlants 2 V1.20+ DOES NOT SUPPORT SAVE GAMES FROM PRE-V1.20 VERSIONS."
  },
  {
    "path": "Conquests/readme.txt",
    "line": 48,
    "encoding": "cp1251",
    "text": "* Updated AI Strategies in Path of Atlants 2: Mesopotamia - Galley (Naval Power), Enkidu Warrior (Offense), Rise of Rome - All legions (Defense OFF), MesoAmerica - Acali & Great Acali (Acali:Unload/Upgrade & Naval Transport, Great Acali (Upgrade Unit OFF), Age of Discovery - Javelin Thrower (Offense), Missionary (Capture, Offense), WWII Pacific - Fighter Bomber (Bombard!)"
  },
  {
    "path": "Conquests/readme.txt",
    "line": 78,
    "encoding": "cp1251",
    "text": "* Editor: Added MP timer values to the Scenario Properties. There are 3 values: Base, Per Unit, and Per City (with defaults of 24, 1, and 3, respectively). They represent the Base amount of time per turn + the amount of time Per Unit + the amount of time Per City (number of units/cities used each turn are based on the player with the most units and the player with the most cities on that turn). Th"
  },
  {
    "path": "Conquests/readme.txt",
    "line": 83,
    "encoding": "cp1251",
    "text": "* City view is disabled while playing the Path of Atlants 2. This was done because the creation of art assets to fit every scenario was considered a lower priority than expanded gameplay."
  },
  {
    "path": "Conquests/readme.txt",
    "line": 144,
    "encoding": "cp1251",
    "text": ">From the Civilization III: Path of Atlants 2 Main Menu, select Preferences. Then"
  },
  {
    "path": "Conquests/readme.txt",
    "line": 152,
    "encoding": "cp1251",
    "text": "\"Civilization III: Path of Atlants 2\" requires Microsoft DirectX 9.0b"
  },
  {
    "path": "Conquests/readme.txt",
    "line": 155,
    "encoding": "cp1251",
    "text": "Civilization III: Path of Atlants 2 installation program. "
  },
  {
    "path": "Conquests/readme.txt",
    "line": 174,
    "encoding": "cp1251",
    "text": "Regardless of your \"Civilization III: Path of Atlants 2\" installation "
  },
  {
    "path": "Conquests/readme.txt",
    "line": 180,
    "encoding": "cp1251",
    "text": "launching \"Civilization III: Path of Atlants 2\""
  },
  {
    "path": "Conquests/readme.txt",
    "line": 224,
    "encoding": "cp1251",
    "text": "INSTALLATION: Installing Path of Atlants 2 within a nest of folders can force the installation to close. Many computers require a moderate # of levels within a folder group. This will only become a problem for those people that installed Civilization III to a deep folder. "
  },
  {
    "path": "Conquests/readme.txt",
    "line": 227,
    "encoding": "cp1251",
    "text": "If you receive an installation error while copying files to your computer, please check the CD for scratches, dust, and dirt. After cleaning the CD, attempt to re-install. If cleaning does not prevent the error, please contact the store you purchased Civilization III: Path of Atlants 2 to obtain an exchange copy of the game. The common cause of failed installations is a bad CD burn."
  },
  {
    "path": "Conquests/readme.txt",
    "line": 262,
    "encoding": "cp1251",
    "text": "SAVE FILE COMPATIBILITY:  In general, it is recommended that any game started in Civilization 3 or Play The World should be finished before installing the Path of Atlants 2 expansion.  Nevertheless, saved games from those previous versions will load into Path of Atlants 2.  It is recommended that Civilization 3 saved games be first loaded into Play The World and resaved.  Then these new Play The W"
  },
  {
    "path": "Text/Civilopedia.txt",
    "line": 4795,
    "encoding": "cp1251",
    "text": "была вначале зарегистрирована  как Атлантическая Хартия, соглашение, заключенное Уинстоном Черчиллем и Франклином Рузвельтом, "
  },
  {
    "path": "Text/Civilopedia.txt",
    "line": 5919,
    "encoding": "cp1251",
    "text": "передана через Атлантический Океан. К 1905 году многие корабли были оснащены радиотелеграфами для общения с "
  },
  {
    "path": "Text/Civilopedia.txt",
    "line": 8189,
    "encoding": "cp1251",
    "text": "побережья атлантического океана Британских островов и Северной Испании до Трансильвании и Черного моря."
  },
  {
    "path": "Text/Civilopedia.txt",
    "line": 8338,
    "encoding": "cp1251",
    "text": "живет на Атлантическом побережье Африки, Юго-западного Ирана, Египта, Саудовской Аравии, Сирии и Ирака. "
  },
  {
    "path": "Text/Civilopedia.txt",
    "line": 8350,
    "encoding": "cp1251",
    "text": "Мусульманство преобладает в 30 из 40 стран от Атлантического до "
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 4153,
    "encoding": "cp1251",
    "text": "^Созданная в 1945 году для поддержания мира и международной безопасности, Организация Объединенных Наций явилась второй из двух похвальных попыток самоуправляющихся нациями мира создать международный орган по законам и правам человека. Со штаб-квартирой в Нью-Йорке, Организация Объединенных Наций была организована в конце Второй Мировой Войны в ответ на очевидную неэффективность Лиги Наций в предо"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 4953,
    "encoding": "cp1251",
    "text": "^Благодаря изобретению Гильермо Маркони под названием 'радио' в 1896 году, удаленная связь мгла больше не прибегать к помощи почты или многокилометрового кабеля для телеграфа. Первая демонстрация Маркони своего радиотелеграфа позволило послать сообщение на милю без использования проводов. Продолжающемся улучшения увеличили зону приема до 200 миль к началу 1901, в к конце этого же года одна-единств"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 6504,
    "encoding": "cp1251",
    "text": "^    В 1 столетии до н.э. Страбо писал о кельтах: 'Вся раса...помешана на войне, обладает высоким духом и способна быстро вступить в бой...их никогда нельзя застать врасплох, они всегда готовы взглянуть опасности в лицо, даже если у них нет ничего, кроме их силы и мужества'.  Многое, что нам известно сегодня о кельтах и их культуре, мы почерпнули из работ писателей и географов того времени; наряду"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 6543,
    "encoding": "cp1251",
    "text": "^    До распространения ислама и арабского языка, термин \"араб\" означал любого кочевника  Аравийского полуострова.  В современном контексте \"араб\" обозначает любой арабо-говорящий народ, который живет на Атлантическом побережье Африки, Юго-западного Ирана, Египта, Саудовской Аравии, Сирии и Ирака. Самые первые кочевники Аравийского полуострова выращивали овец, коз и верблюдов в суровом климате пус"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 6544,
    "encoding": "cp1251",
    "text": "^    В 7 веке Мухаммед дал начало исламу, который приняла арабская община.  Ислам объединил бедуинов и других поселенцев вдоль оазисов и со временем распространился на весь арабский мир.   Постепенно арабы занялись сельским хозяйством, торговлей. Затем сформировался рынок. Появились новые учреждения, новые законы. Приверженность к исламу стало глобальным явлением. Мусульманство преобладает в 30 из"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 9778,
    "encoding": "cp1251",
    "text": "of these vessels were employed by the British and Canadian navies as convoy escorts in the North Atlantic; later they"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 11147,
    "encoding": "cp1251",
    "text": "те в Монте Карло, Лас Вегасе, и Атлантик-Сити. Из-за gaming инструкций в некоторых странах, казино - иногда"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 12550,
    "encoding": "cp1251",
    "text": "^\"The Spirit of St. Louis\" was the name of the plane that made the first nonstop solo transatlantic flight, on May 21,"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 14668,
    "encoding": "cp1251",
    "text": "various games of chance. For many years, Nevada (joined in 1978 by Atlantic City, N.J.) was the only place in the"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15370,
    "encoding": "cp1251",
    "text": "^    Seals have been hunted for their meat, hides, oil, and fur. The pups of harp seals, for example, are born with fluffy white coats that are of value in the fur trade. The fur seals of the North Pacific and the ringed seals of the North Atlantic have also been hunted for their pelts. Elephant seals and monk seals were hunted for their blubber, which had various commercial uses. Seal hunting, or"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15641,
    "encoding": "cp1251",
    "text": "#RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15642,
    "encoding": "cp1251",
    "text": "^Атланты - $LINK<воины,ученые и торговцы=GCON_Strengths>. Они начинают игру"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15645,
    "encoding": "cp1251",
    "text": "^Цивилизация Атлантов предшествовала на Земле человеческой цивилизации. Своего расцвета Атланты"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15647,
    "encoding": "cp1251",
    "text": "Атланты достигли технологического уровня, во много раз превышающего наш нышешний. В частности, они"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15652,
    "encoding": "cp1251",
    "text": "Ростом Атланты были примерно в полтора раза выше людей."
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15654,
    "encoding": "cp1251",
    "text": "можно было использовать по-разному. Вот и разразилась тотальная война, в результате которой почти все Атланты"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15656,
    "encoding": "cp1251",
    "text": "Уцелели они только на острове в Атлантическом океане, который люди назвали Атлантидой. Какое-то время Атланты"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15657,
    "encoding": "cp1251",
    "text": "и развивающиеся цивилизации людей сосуществовали. Атланты даже помогали людям знаниями и умениями, например,"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15661,
    "encoding": "cp1251",
    "text": "#DESC_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15663,
    "encoding": "cp1251",
    "text": "^Но, видимо, согрешили в чем-то Атланты перед Высшим Разумом. В результате невиданной катастрофы их остров"
  },
  {
    "path": "Civ3PTW/Text/Civilopedia.txt",
    "line": 15664,
    "encoding": "cp1251",
    "text": "полностью ушел под воду. Знаний у Атлантов было достаточно, чтобы предвидеть беду. Но среди них распространилось"
  },
  {
    "path": "Civ3PTW/Text/LABELS.TXT",
    "line": 751,
    "encoding": "cp1251",
    "text": "Вставьте, пожалуйста диск Цивилизация III: Путь атлантов"
  },
  {
    "path": "Civ3PTW/Text/LABELS.TXT",
    "line": 755,
    "encoding": "cp1251",
    "text": "Не обнаружена игра Цивилизация III: Путь атлантов"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2400,
    "encoding": "utf-8",
    "text": "#RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2469,
    "encoding": "utf-8",
    "text": "#HAPPY_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2536,
    "encoding": "utf-8",
    "text": "#SHAPP_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2603,
    "encoding": "utf-8",
    "text": "#LKISS_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2670,
    "encoding": "utf-8",
    "text": "#SKISS_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2737,
    "encoding": "utf-8",
    "text": "#ANGRY_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2804,
    "encoding": "utf-8",
    "text": "#ILOVE_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2871,
    "encoding": "utf-8",
    "text": "#LOVED_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 2938,
    "encoding": "utf-8",
    "text": "#LHURT_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 3005,
    "encoding": "utf-8",
    "text": "#HURTN_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/PediaIcons.txt",
    "line": 3151,
    "encoding": "utf-8",
    "text": "#ICON_RACE_ATLANT"
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 2,
    "encoding": "utf-8",
    "text": "SID MEIER'S CIVILIZATION III: Atlantian's Path README"
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 52,
    "encoding": "utf-8",
    "text": "\"Civilization3: Atlantian's Path\" requires Microsoft DirectX 8.1"
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 70,
    "encoding": "utf-8",
    "text": "Regardless of your \"Civilization3: Atlantian's Path\" installation "
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 76,
    "encoding": "utf-8",
    "text": "launching \"Civilization3: Atlantian's Path\""
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 84,
    "encoding": "utf-8",
    "text": "\"Civilization3: Atlantian's Path\" manual."
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 109,
    "encoding": "utf-8",
    "text": "NOTE: Atlantian's Path includes numerous fan created scenarios. These are provided 'as-in' and you should contact the creators for any problems or questions you have regarding them."
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 110,
    "encoding": "utf-8",
    "text": "NOTE: TBS Santa Cruz sound cards can cause some compatibility problems with Atlantian's Path."
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 233,
    "encoding": "utf-8",
    "text": "END-USER VARIATIONS:  So long as You fully comply, at all times, with this License, Infogrames Interactive grants to You a limited, personal, revocable, non-exclusive right to:   (i) use the Software's toolset feature to create Your own Civilization III: Atlantian's Path modules (\"Modules\"), and (ii) create Your own modifications to work with the Software (e.g., custom data files not created using"
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 234,
    "encoding": "utf-8",
    "text": "Without limiting the foregoing, You expressly acknowledge and agree that in no event shall You have the right or license to make any modification (whether using the toolkit or otherwise) to any portion of the Software for the purpose of creating any data file, executable, or other derivative work  that is intended to operate in a stand-alone mode, with any pre-release or beta version of Civilizati"
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 236,
    "encoding": "utf-8",
    "text": "DISTRIBUTION AND SERVING OF MODULES AND USER CONVERSIONS:  So long as You fully comply at all times with this License, Infogrames Interactive grants to You the limited, personal, revocable, non-exclusive right to:  (i) distribute Your Modules or User Conversions by means of providing a copy of the actual Module or User Conversion code to other users (e.g., via ftp, email, disc copies, etc.) (colle"
  },
  {
    "path": "Civ3PTW/Text/readme.txt",
    "line": 255,
    "encoding": "utf-8",
    "text": "DISCLAIMER OF OTHER USER CONDUCT AND GAMEPLAY RISKS:  You agree and acknowledge that an integral feature of Civilization III: Atlantian's Path is the ability to play online with other game users, including playing Variations created by other users.  Infogrames Interactive specifically disclaims any warranties relating in any way to such user-created content, and You agree that neither Infogrames I"
  },
  {
    "path": "Conquests/Text/labels.txt",
    "line": 2,
    "encoding": "cp1251",
    "text": "; Sid Meier's CIVILIZATION III: Path of Atlants 2"
  },
  {
    "path": "Conquests/Text/labels.txt",
    "line": 802,
    "encoding": "cp1251",
    "text": "Эпоха Атлантов"
  },
  {
    "path": "Conquests/Text/labels.txt",
    "line": 829,
    "encoding": "cp1251",
    "text": "CIV III: Path of Atlants 2 -- ЭКРАН СОСТОЯНИЯ ПОБЕДЫ"
  },
  {
    "path": "Conquests/Text/labels.txt",
    "line": 881,
    "encoding": "cp1251",
    "text": "Не найдено установленной Civilization III: Path of Atlants 2"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 3801,
    "encoding": "cp1251",
    "text": "^{Уникальный отряд}: Вместо него $LINK<Атланты=RACE_ATLANT> строят $LINK<Гурку=PRTO_Ghurka>."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 3814,
    "encoding": "cp1251",
    "text": "^{Уникальный отряд}: Вместо него $LINK<Атланты=RACE_ATLANT> строят $LINK<Гурку=PRTO_Ghurka>."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 3827,
    "encoding": "cp1251",
    "text": "^{Уникальный отряд}: Вместо него $LINK<Атланты=RACE_ATLANT> строят $LINK<Гурку=PRTO_Ghurka>."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 3840,
    "encoding": "cp1251",
    "text": "^{Уникальный отряд}: Победа в бою может инициировать $LINK<Золотой Век=GCON_Golden_Age> у $LINK<Атлантов=RACE_ATLANT>. Другие страны строят $LINK<Пикинеров=PRTO_Pikeman>."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 3849,
    "encoding": "cp1251",
    "text": "^{Уникальный отряд}: Вместо него $LINK<Атланты=RACE_ATLANT> строят $LINK<Гурку=PRTO_Ghurka>."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 3862,
    "encoding": "cp1251",
    "text": "^{Уникальный отряд}: Вместо него $LINK<Атланты=RACE_ATLANT> строят $LINK<Гурку=PRTO_Ghurka>."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 6573,
    "encoding": "cp1251",
    "text": "of these vessels were employed by the British and Canadian navies as convoy escorts in the North Atlantic; later they"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 7869,
    "encoding": "cp1251",
    "text": "^Сонгтсен Гампо - это Король $LINK<Атланты=RACE_ATLANT> в ускоренном виде игры $LINK<Цареубийство=GCON_Short_Game_Modes>."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 8203,
    "encoding": "cp1251",
    "text": "those in Monte Carlo, Las Vegas, and Atlantic City. Due to gaming regulations in some countries, casinos are sometimes"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 10437,
    "encoding": "cp1251",
    "text": "^\"The Spirit of St. Louis\" was the name of the plane that made the first nonstop solo transatlantic flight, on May 21,"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 10604,
    "encoding": "cp1251",
    "text": "организации относятся к 1941, когда, Уинстон Черчилль и Франклин Д. Рузвельт подписали 'Атлантическую Хартию', а вылилось все это в пакт, подписанный 26 государствами в попытке остановить агрессию Оси. В 1945 на переговорах между \"Большой Тройкой\", Черчиллем, Рузвельтом, и Сталиным, была составлена первоначальная хартия. За свою историю Объединенные Нации добились больших успехов по созданию многи"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 14538,
    "encoding": "cp1251",
    "text": "various games of chance. For many years, Nevada (joined in 1978 by Atlantic City, N.J.) was the only place in the"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 14741,
    "encoding": "cp1251",
    "text": "letter (\"A\") had been transmitted across the Atlantic Ocean. By 1905,"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 15226,
    "encoding": "cp1251",
    "text": "#TECH_Atlants"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 15230,
    "encoding": "cp1251",
    "text": "#DESC_TECH_Atlants"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 16048,
    "encoding": "cp1251",
    "text": "^    Seals have been hunted for their meat, hides, oil, and fur. The pups of harp seals, for example, are born with fluffy white coats that are of value in the fur trade. The fur seals of the North Pacific and the ringed seals of the North Atlantic have also been hunted for their pelts. Elephant seals and monk seals were hunted for their blubber, which had various commercial uses. Seal hunting, or"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 16337,
    "encoding": "cp1251",
    "text": "^The major plains of North America, South America, Europe, and Asia occur in the continental interiors, but broad extensions of some of these flat lands reach the Atlantic coast."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 18436,
    "encoding": "cp1251",
    "text": "находки современных археологов говорят о том, что кельтская цивилизация простиралась от атлантического побережья британских островов "
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 18579,
    "encoding": "cp1251",
    "text": "происходят с атлантического побережья Африки, юго-западного Ирана, Египта, Судана, Саудовской Аравии, Сирии и Ирака. "
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 18591,
    "encoding": "cp1251",
    "text": "к религии ислама стала глобальным феноменом.  Мусульмане превалируют приблизительно в 30 - 40 странах, от атлантического  до "
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 18857,
    "encoding": "cp1251",
    "text": "Атлантический океан и достиг Бразилии. Во время этого плавания он пропал в море в 1498 г.. "
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19025,
    "encoding": "cp1251",
    "text": "#RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19026,
    "encoding": "cp1251",
    "text": "^Атланты - $LINK<воины,ученые и торговцы=GCON_Strengths>. Они начинают игру"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19029,
    "encoding": "cp1251",
    "text": "^Цивилизация Атлантов предшествовала на Земле человеческой цивилизации. Своего расцвета Атланты"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19031,
    "encoding": "cp1251",
    "text": "Атланты достигли технологического уровня, во много раз превышающего наш нышешний. В частности, они"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19036,
    "encoding": "cp1251",
    "text": "Ростом Атланты были примерно в полтора раза выше людей."
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19038,
    "encoding": "cp1251",
    "text": "можно было использовать по-разному. Вот и разразилась тотальная война, в результате которой почти все Атланты"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19040,
    "encoding": "cp1251",
    "text": "Уцелели они только на острове в Атлантическом океане, который люди назвали Атлантидой. Какое-то время Атланты"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19041,
    "encoding": "cp1251",
    "text": "и развивающиеся цивилизации людей сосуществовали. Атланты даже помогали людям знаниями и умениями, например,"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19045,
    "encoding": "cp1251",
    "text": "#DESC_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19047,
    "encoding": "cp1251",
    "text": "^Но, видимо, согрешили в чем-то Атланты перед Высшим Разумом. В результате невиданной катастрофы их остров"
  },
  {
    "path": "Conquests/Text/civilopedia.txt",
    "line": 19048,
    "encoding": "cp1251",
    "text": "полностью ушел под воду. Знаний у Атлантов было достаточно, чтобы предвидеть беду. Но среди них распространилось"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 120,
    "encoding": "utf-8",
    "text": "#RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 189,
    "encoding": "utf-8",
    "text": "#HAPPY_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 256,
    "encoding": "utf-8",
    "text": "#SHAPP_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 323,
    "encoding": "utf-8",
    "text": "#LKISS_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 390,
    "encoding": "utf-8",
    "text": "#SKISS_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 457,
    "encoding": "utf-8",
    "text": "#ANGRY_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 524,
    "encoding": "utf-8",
    "text": "#ILOVE_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 591,
    "encoding": "utf-8",
    "text": "#LOVED_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 658,
    "encoding": "utf-8",
    "text": "#LHURT_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 725,
    "encoding": "utf-8",
    "text": "#HURTN_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 870,
    "encoding": "utf-8",
    "text": "#ICON_RACE_ATLANT"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 5035,
    "encoding": "utf-8",
    "text": "#TECH_Atlants"
  },
  {
    "path": "Conquests/Text/Pediaicons.txt",
    "line": 5037,
    "encoding": "utf-8",
    "text": "#TECH_Atlants_LARGE"
  },
  {
    "path": "Conquests/Text/Script.txt",
    "line": 3,
    "encoding": "cp1251",
    "text": "; Sid Meier's Civilization III: Path of atlants 2"
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 2,
    "encoding": "cp1251",
    "text": "SID MEIER'S CIVILIZATION III: Path of Atlants 2 README"
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 10,
    "encoding": "cp1251",
    "text": "CIVILIZATION III: Path of Atlants 2 V1.20+ DOES NOT SUPPORT SAVE GAMES FROM PRE-V1.20 VERSIONS."
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 48,
    "encoding": "cp1251",
    "text": "* Updated AI Strategies in Path of Atlants 2: Mesopotamia - Galley (Naval Power), Enkidu Warrior (Offense), Rise of Rome - All legions (Defense OFF), MesoAmerica - Acali & Great Acali (Acali:Unload/Upgrade & Naval Transport, Great Acali (Upgrade Unit OFF), Age of Discovery - Javelin Thrower (Offense), Missionary (Capture, Offense), WWII Pacific - Fighter Bomber (Bombard!)"
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 78,
    "encoding": "cp1251",
    "text": "* Editor: Added MP timer values to the Scenario Properties. There are 3 values: Base, Per Unit, and Per City (with defaults of 24, 1, and 3, respectively). They represent the Base amount of time per turn + the amount of time Per Unit + the amount of time Per City (number of units/cities used each turn are based on the player with the most units and the player with the most cities on that turn). Th"
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 83,
    "encoding": "cp1251",
    "text": "* City view is disabled while playing the Path of Atlants 2. This was done because the creation of art assets to fit every scenario was considered a lower priority than expanded gameplay."
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 144,
    "encoding": "cp1251",
    "text": ">From the Civilization III: Path of Atlants 2 Main Menu, select Preferences. Then"
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 152,
    "encoding": "cp1251",
    "text": "\"Civilization III: Path of Atlants 2\" requires Microsoft DirectX 9.0b"
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 155,
    "encoding": "cp1251",
    "text": "Civilization III: Path of Atlants 2 installation program. "
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 174,
    "encoding": "cp1251",
    "text": "Regardless of your \"Civilization III: Path of Atlants 2\" installation "
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 180,
    "encoding": "cp1251",
    "text": "launching \"Civilization III: Path of Atlants 2\""
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 224,
    "encoding": "cp1251",
    "text": "INSTALLATION: Installing Path of Atlants 2 within a nest of folders can force the installation to close. Many computers require a moderate # of levels within a folder group. This will only become a problem for those people that installed Civilization III to a deep folder. "
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 227,
    "encoding": "cp1251",
    "text": "If you receive an installation error while copying files to your computer, please check the CD for scratches, dust, and dirt. After cleaning the CD, attempt to re-install. If cleaning does not prevent the error, please contact the store you purchased Civilization III: Path of Atlants 2 to obtain an exchange copy of the game. The common cause of failed installations is a bad CD burn."
  },
  {
    "path": "Conquests/Text/readme.txt",
    "line": 262,
    "encoding": "cp1251",
    "text": "SAVE FILE COMPATIBILITY:  In general, it is recommended that any game started in Civilization 3 or Play The World should be finished before installing the Path of Atlants 2 expansion.  Nevertheless, saved games from those previous versions will load into Path of Atlants 2.  It is recommended that Civilization 3 saved games be first loaded into Play The World and resaved.  Then these new Play The W"
  },
  {
    "path": "Conquests/Text/credits.txt",
    "line": 42,
    "encoding": "cp1251",
    "text": "------------------------------ CIVILIZATION III: PATH OF ATLANTS ------------------------------"
  }
]
